Sunday, November 30, 2008

Terrrain heightmap

I have uploaded the heightmap and a max file with it applied to a plane. The max file is perfectly to scale so anything you build in it will match in ut3. It requires a significant amount of polys to retain the definition, so Lawrence when you use it for the war room table you mught want to simplify the heightmap first and use a lower poly plane. Remember to grab the heightmap or the plane in max will just be flat. It is in the Heightmap folder in the root of sugar sync.